Hi and welcome on my website !
I will talk about my games and other projects in programming here with a download link when possible. I will simply just talk about some things without showing them because it will not be feasible (I’m, for example, thinking about my SFML framework, even though I might do a little demo some day).
In 2010, I passed my STI Baccalauréat which can be equivalent to an electronic science A level. It has introduced me to programmation.
In 2012, I followed up by obtaining my BTS (Brevet de Technicien Supérieur) in Computer Science which is equivalent to an advanced technician certificate. Going out of this, I knew I wanted to continue the path of programming and more precisely in the video game industry.
In 2015, I finished my video game programming formation at Créajeux (french private school that teaches the video game jobs such as programming, graphism, etc …). I validated my diploma with an six months internship at Kylotonn in Paris, a french video game studio that develops WRC 6.
I’m now working at Kylotonn as a gameplay programmer for another six months (finishes in January 2017).
When I started developing, I was doing Batch scripts and little programs in C using gcc as a compiler with makfiles, then I used Visual Studio 2010. I now work on the 2010, 2012 (work) and Community 2015 (home) versions of Visual Studio and use C++. I also use SFML, which I really enjoy, for my personal projects.
In 2013/2014 (Créajeux second year), I used Unity and DirectX 9, I was a bit struggling with both of them because the first was quite difficult to apprehend as it has a big editor using part and the scripts system was a bit confusing and the second was, on the opposite, lacking of a visual feedback for debugging purposes and I had almost everything to create where I had only a GameObject to create in Unity.
In 2014/2015 (Créajeux third year), I worked on Unreal Engine 4, which I really enjoyed compared to Unity even if I had some hard times on it, it was a really good experience overall.
Even after the experiences I had on 3D engines (including Kylotonn’s one), I still tend to appreciate more 2D environments.